The Robot World Cup Soccer Games and Conferences (RoboCup) are a series of competitions and events designed to promote the full integration of AI and robotics research. Following the first RoboCup, held in Nagoya, Japan, in 1997, RoboCup-98 was held in Paris from 2-9 July, overlapping with the real World Cup soccer competition. RoboCup-98 included competitions in three leagues: (1) the simulation league, (2) the real robot small-size league, and (3) the real robot middle-size league. Champion teams were cmunited-98 in both the simulation and the real robot small-size leagues and cs-freiburg (Freiburg, Germany) in the real robot middle-size league. RoboCup-98 also included a Scientific Challenge Award, which was given to three research groups for their simultaneous development of fully automatic commentator systems for the RoboCup simulator league. Over 15,000 spectators watched the games, and 120 international media provided worldwide coverage of the competition.
Akin, H. Levent (Bogazici University) | Ito, Nobuhiro (Aichi Institute of Technology) | Jacoff, Adam (National Institute of Standards and Technology) | Kleiner, Alexander (Linköping University) | Pellenz, Johannes (V&R Vision &) | Visser, Arnoud (Robotics GmbH)
The RoboCup Rescue Robot and Simulation competitions have been held since 2000. The experience gained during these competitions has increased the maturity level of the field, which allowed deploying robots after real disasters (for example, Fukushima Daiichi nuclear disaster). This article provides an overview of these competitions and highlights the state of the art and the lessons learned.
The Robot World-Cup Soccer (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where a wide range of technologies can be integrated and examined. The first RoboCup competition will be held at the Fifteenth International Joint Conference on Artificial Intelligence in Nagoya, Japan. A robot team must actually perform a soccer game, incorporating various technologies, including design principles of autonomous agents, multiagent collaboration, strategy acquisition, real-time reasoning, robotics, and sensor fusion. RoboCup is a task for a team of multiple fast-moving robots under a dynamic environment. Although RoboCup's final target is a world cup with real robots, RoboCup offers a software platform for research on the software aspects of RoboCup. This article describes technical challenges involved in RoboCup, rules, and the simulation environment.
Pagello, Enrico, Menegatti, Emanuele, Bredenfel, Ansgar, Costa, Paulo, Christaller, Thomas, Jacoff, Adam, Polani, Daniel, Riedmiller, Martin, Saffiotti, Alessandro, Sklar, Elizabeth, Tomoichi, Takashi
This article reports on the RoboCup-2003 event. RoboCup is no longer just the Soccer World Cup for autonomous robots but has evolved to become a coordinated initiative encompassing four different robotics events: (1) Soccer, (2) Rescue, (3) Junior (focused on education), and (4) a Scientific Symposium. RoboCup-2003 took place from 2 to 11 July 2003 in Padua (Italy); it was colocated with other scientific events in the field of AI and robotics. In this article, in addition to reporting on the results of the games, we highlight the robotics and AI technologies exploited by the teams in the different leagues and describe the most meaningful scientific contributions.
The Keystone Fire Brigade is a robotic rescue team that has competed in the 2002 competitions in both Fukuoka (RoboCup) and Edmonton (AAAI). The key elements of our approach are emphasis on autonomy, vision-based computing, and implementation on inexpensive robot bases (e.g., toy cars). This paper describes our motivations in developing the Keystone Fire Brigade, and describes the key elements of the design: the hardware employed and the visual processing algorithms used for localization and victim identification. We also describe our experiences in the test domains.