Collaborating Authors

Best-First Minimax Search: First Results

AAAI Conferences

In chess, machines such as Deep-Thought[l] are competitive with the very best humans, but generate millions of positions per move. Their human opponents, however, only examine tens of positions, but search much deeper than the machine along some lines of play. Obviously, people are much more selective in their choice of positions to examine. The importance of selective search algorithms was first recognized by Shannon[2]. Most work on two-player search algorithms, however, has focussed on algorithms that make the same decisions as full-width, fixed-depth minimax, but do it more efficiently.

Effective Heuristics for Suboptimal Best-First Search

Journal of Artificial Intelligence Research

Suboptimal heuristic search algorithms such as weighted A* and greedy best-first search are widely used to solve problems for which guaranteed optimal solutions are too expensive to obtain. These algorithms crucially rely on a heuristic function to guide their search.


AAAI Conferences

Marginal MAP is a key task in Bayesian inference and decision-making. It is known to be very difficult in general, particularly because the evaluation of each MAP assignment requires solving an internal summation problem. In this paper, we propose a best-first search algorithm that provides anytime upper bounds for marginal MAP in graphical models. It folds the computation of external maximization and internal summation into an AND/OR tree search framework, and solves them simultaneously using a unified best-first search algorithm. The algorithm avoids some unnecessary computation of summation sub-problems associated with MAP assignments, and thus yields significant time savings. Furthermore, our algorithm is able to operate within limited memory. Empirical evaluation on three challenging benchmarks demonstrates that our unified best-first search algorithm using pre-compiled variational heuristics often provides tighter anytime upper bounds compared to those state-of-the-art baselines.

Adaptive K-Parallel Best-First Search: A Simple but Efficient Algorithm for Multi-Core Domain-Independent Planning

AAAI Conferences

Motivated by the recent hardware evolution towards multi-core machines, we investigate parallel planning techniques in a shared-memory environment. We consider, more specifically, parallel versions of a best-first search algorithm that run K threads, each expanding the next best node from the open list. We show that the proposed technique has a number of advantages. First, it is (reasonably) simple: we show how the algorithm can be obtained from a sequential version mostly by adding parallel annotations. Second, we conduct an extensive empirical study that shows that this approach is quite effective. It is also dynamic in the sense that the number of nodes expanded in parallel is adapted during the search. Overall we show that the approach is promising for parallel domain-independent, suboptimal planning.