Three RoboCup Simulation League Commentator Systems

AI Magazine

Three systems that generate real-time natural language commentary on the RoboCup simulation league are presented, and their similarities, differences, and directions for the future discussed. Although they emphasize different aspects of the commentary problem, all three systems take simulator data as input and generate appropriate, expressive, spoken commentary in real time. The automated generation of live reports on the basis of visual data constitutes a multistage transformation process. In the following subsections, we describe how the maintainable subtasks transform the input into the final output. All three commentary systems concentrate on the RoboCup simulator league, which involves software agents only (as opposed to the real robot leagues).


Three RoboCup Simulation League Commentator Systems

AI Magazine

Three systems that generate real-time natural language commentary on the RoboCup simulation league are presented, and their similarities, differences, and directions for the future discussed. Although they emphasize different aspects of the commentary problem, all three systems take simulator data as input and generate appropriate, expressive, spoken commentary in real time.


esearch problems in the use of as allow Arti cial Intelligence model of personality and emotion

AAAI Conferences

Findings are strictly preliminary, and yet enough work has been done to raise what we feel to be some interesting questions. What we refer to as "emotions" in this paper arise


Modeling Emotional State and Personality for Conversational Agents

AAAI Conferences

The architecture uses models of emotions and personality encoded as Bayesian networks to 1) diagnose the emotions and personality of the user, and 2) generate appropriate behavior by an automated agent in response to the user's input.


Personality in Computer Characters

AAAI Conferences

Unfortunately, there is no consensus on the definition of a personality or on its components. Personality theories differ in their degree of emphasis on the past and the present, the conscious and the unconscious, the directly observable and the relatively unobservable. Most of the definitions of a personality emphasize the unique or distinctive qualities of individuals. According to some psychologists, these qualities correspond to stable psychological traits that can be perceived through an individual's behavior and emotions. Such qualities motivate an individual to interact with others very often or rarely, to be autonomous or dependant, friendly or hostile, emotional or phlegmatic, etc. Personality is also important in any domain fictive characters evolve in.