Playing to Program: Towards an Intelligent Programming Tutor for RUR-PLE

AAAI Conferences

Intelligent tutoring systems (ITSs) provide students with a one-on-one tutor, allowing them to work at their own pace, and helping them to focus on their weaker areas. The RUR1–Python Learning Environment (RUR-PLE), a game-like virtual environment to help students learn to program, provides an interface for students to write their own Python code and visualize the code execution (Roberge 2005). RUR-PLE provides a fixed sequence of learning lessons for students to explore. We are extending RUR-PLE to develop the Playing to Program (PtP) ITS, which consists of three components: (1) a Bayesian student model that tracks student competence, (2) a diagnosis module that provides tailored feedback to students, and (3) a problem selection module that guides the student’s learning process. In this paper, we summarize RUR-PLE and the PtP design, and describe an ongoing user study to evaluate the predictive accuracy of our student modeling approach.


WS06-05-006.pdf

AAAI Conferences

This paper describes an effort to measure the effectiveness of tutor help in an intelligent tutoring system. Although conventional pre-and post-test experiments can determine whether tutor help is effective, they are expensive to conduct. Furthermore, pre-and post-test experiments often do not model student knowledge explicitly and thus are ignoring a source of information: students often request help about words they do not know. Therefore, we construct a dynamic Bayes net (which we call the Help model) that models tutor help and student knowledge in one coherent framework. The Help model distinguishes two different effects of help: scaffolding immediate performance vs. teaching persistent knowledge that improves long term performance. We train the Help model to fit student performance data gathered from usage of the Reading Tutor (Mostow & Aist, 2001). The parameters of the trained model suggest that students benefit from both the scaffolding and teaching effects of help. That is, students are more likely to perform correctly on the current attempt and learn persistent knowledge if tutor help is provided. Thus, our framework is able to distinguish two types of influence that tutor help has on the student, and can determine whether help helps learning without an explicit controlled study.


Related Datasets in Oracle DV Machine Learning models

#artificialintelligence

Depending on the algorithm/model that generates this dataset metrics present in the dataset will vary. Here is a list of metrics based on the model: Linear Regression, CART numeric, Elastic Net Linear: R-Square, R-Square Adjusted, Mean Absolute Error(MAE), Mean Squared Error(MSE), Relative Absolute Error(RAE), Related Squared Error(RSE), Root Mean Squared Error(RMSE) CART(Classification And Regression Trees), Naive Bayes Classification, Neural Network, Support Vector Machine(SVM), Random Forest, Logistic Regression: Now you know what the Related datasets are and how they can be useful for fine tuning your Machine Learning model or for comparing two different models. .


Predicting User Physiological Response for Interactive Environments: An Inductive Approach

AAAI Conferences

Affective reasoning holds significant potential for interactive digital entertainment, education, and training. Incorporating affective reasoning into the decision-making capabilities of interactive environments could enable them to create customized experiences that are dynamically tailored to individual users' ever changing levels of engagement, interest, and emotional state. Because physiological responses are directly triggered by changes in affect, biofeedback data such as heart rate and galvanic skin response can be used to infer affective changes. However, biofeedback hardware is intrusive and cumbersome in deployed applications. This paper proposes an inductive framework for automatically learning models of users' physiological response from observations of user behaviors in interactive environments. These models can be used at runtime without biofeedback hardware to continuously predict users' physiological state directly from situational context in the interactive environment. Empirical studies with induced decision tree, naïve Bayes, and Bayesian Network physiological response models suggest that they may be sufficiently accurate for practical use.


A Mixture Model Based Defense for Data Poisoning Attacks Against Naive Bayes Spam Filters

arXiv.org Machine Learning

Naive Bayes spam filters are highly susceptible to data poisoning attacks. Here, known spam sources/blacklisted IPs exploit the fact that their received emails will be treated as (ground truth) labeled spam examples, and used for classifier training (or re-training). The attacking source thus generates emails that will skew the spam model, potentially resulting in great degradation in classifier accuracy. Such attacks are successful mainly because of the poor representation power of the naive Bayes (NB) model, with only a single (component) density to represent spam (plus a possible attack). We propose a defense based on the use of a mixture of NB models. We demonstrate that the learned mixture almost completely isolates the attack in a second NB component, with the original spam component essentially unchanged by the attack. Our approach addresses both the scenario where the classifier is being re-trained in light of new data and, significantly, the more challenging scenario where the attack is embedded in the original spam training set. Even for weak attack strengths, BIC-based model order selection chooses a two-component solution, which invokes the mixture-based defense. Promising results are presented on the TREC 2005 spam corpus.