Goto

Collaborating Authors

g-Planner: Real-time Motion Planning and Global Navigation using GPUs

AAAI Conferences

We present novel randomized algorithms for solving global motion planning problems that exploit the computational capabilities of many-core GPUs. Our approach uses thread and data parallelism to achieve high performance for all components of sample-based algorithms, including random sampling, nearest neighbor computation, local planning, collision queries and graph search. The approach can efficiently solve both the multi-query and single-query versions of the problem and obtain considerable speedups over prior CPU-based algorithms. We demonstrate the efficiency of our algorithms by applying them to a number of 6DOF planning benchmarks in 3D environments. Overall, this is the first algorithm that can perform real-time motion planning and global navigation using commodity hardware.


ITOMP: Incremental Trajectory Optimization for Real-Time Replanning in Dynamic Environments

AAAI Conferences

We present a novel optimization-based algorithm for motion planning in dynamic environments. Our approach uses a stochastic trajectory optimization framework to avoid collisions and satisfy smoothness and dynamics constraints. Our algorithm does not require a priori knowledge about global motion or trajectories of dynamic obstacles. Rather, we compute a conservative local bound on the position or trajectory of each obstacle over a short time and use the bound to compute a collision-free trajectory for the robot in an incremental manner. Moreover, we interleave planning and execution of the robot in an adaptive manner to balance between the planning horizon and responsiveness to obstacle. We highlight the performance of our planner in a simulated dynamic environment with the 7-DOF PR2 robot arm and dynamic obstacles.


Pan

AAAI Conferences

Many task execution techniques tend to repeatedly invoke motion planning algorithms in order to perform complex tasks. In order to accelerate the perform of such methods, we present a real-time global motion planner that utilizes the computational capabilities of current many-core GPUs (graphics processing units). Our approach is based on randomized sample-based planners and we describe highly parallel algorithms to generate samples, perform collision queries, nearest-neighbor computations, local planning and graph search to compute collision-free paths for rigid robots. Our approach can efficiently solve the single-query and multiquery versions of the planning problem and can obtain one to two orders of speedup over prior CPU-based global planning algorithms. The resulting GPU-based planning algorithm can also be used for real-time feedback for task execution in challenging scenarios.


RMPD — A Recursive Mid-Point Displacement Algorithm for Path Planning

AAAI Conferences

Motivated by what is required for real-time path planning, the paper starts out by presenting RMPD, a new recursive ''local'' planner founded on the key notion that, unless made necessary by an obstacle, there must be no deviation from the shortest path between any two points, which would normally be a straight line path in the configuration space. Subsequently, we increase the power of RMPD by introducing the notion of cost-awareness into the algorithm to improve the path quality -- this is done by associating obstacle and smoothness costs with the currently selected path points and factoring those costs in choosing the best points for the next iteration. In this manner, the overall strategy in the cost-aware form of RMPD, cRMPD, combines the computational efficiency made possible by the recursive RMPD planner with the cost efficacy of a stochastic trajectory optimizer to rapidly produce high-quality local collision-free paths. Based on the test cases we have run, our experiments show that cRMPD can reduce planning time by up to two orders of magnitude as compared to RRT-Connect, while still maintaining a path length optimality equivalent to that of RRT*.


A Configuration-Space Decomposition Scheme for Learning-based Collision Checking

arXiv.org Machine Learning

A Configuration-Space Decomposition Scheme for Learning-based Collision Checking Yiheng Han 1, Wang Zhao 1, Jia Pan 2, Zipeng Y e 1, Ran Yi 1 and Y ong-Jin Liu 1† Abstract -- Motion planning for robots of high degrees-of- freedom (DOFs) is an important problem in robotics with sampling-based methods in configuration space C as one popular solution. Recently, machine learning methods have been introduced into sampling-based motion planning methods, which train a classifier to distinguish collision free subspace from in-collision subspace in C . In this paper, we propose a novel configuration space decomposition method and show two nice properties resulted from this decomposition. Using these two properties, we build a composite classifier that works compatibly with previous machine learning methods by using them as the elementary classifiers. Experimental results are presented, showing that our composite classifier outperforms state-of-the-art single-classifier methods by a large margin. A real application of motion planning in a multi-robot system in plant phenotyping using three UR5 robotic arms is also presented. I. INTRODUCTION Motion planning plays an important role in robotics, which finds a collision-free path to move a robot from a source to a target position.