Panda Behaviour is a script-based Behaviour Tree engine for Unity which allows to easily define complex, scalable and reusable logic for your game. Panda Behaviour is delivered as a single GameObject component. This component can be attached to any GameObject to model its behaviour by a combination of C# and BT scripts, which are scripts written in a minimalist built-in language. The states of behaviour tree are visualized at run-time within the Inspector providing detailed information about the behaviour in realtime, which is valuable for debugging.
In this paper, we examine the modularity assumption of behaviour-based models: that complex functionalities can be achieved by decomposition into simpler behaviours. In particular we look at the issue of conflicts among robot behaviour modules. The chief contribution of this work is a formal characterization of temporal cycles in behaviour systems and the development of an algorithm for detecting and avoiding such conflicts. We develop the mechanisms of stimulus specialization and response generalization for eliminating conflicts. The probable conflicts can be detected and eliminated before implementation. However the process of cycle elimination weakens the behaviour structure. We show how (a) removing conflicts results in less flexible and less useful behaviour modules and (b) the probability of conflict is greater for more powerful behaviour systems.
The ancient ancestors of all modern animals - including humans - may have been bisexual and engaged in homosexual acts, rather than purely heterosexual as previously thought, a new study has revealed. Homosexuality in animals is widespread and new research from Yale University suggests it may have been part of animal behaviour from the beginning. The sexual activity of more than 1,500 different animal species - including crabs, snakes, monkeys and cows - has been studied by scientists as part of efforts to find out why homosexuality persists'despite not having an obvious evolutionary benefit'. Researchers believe that rather than evolving after heterosexuality as previously thought, homosexual behaviour was part of our earliest DNA. 'If any trait other than homosexuality had been observed in such a diverse array of species it would be widely accepted as being part of our ancestral DNA rather than something that evolved later,' says Julia Monk, the first author on the paper.
Artificial Intelligence and consumer behaviour are a partnership that we are going to see much more of in the coming months and years ahead. That's because our shopping behaviour is highly individual and complex. Getting to grips with it takes businesses a good deal of time, effort and money. Even though psychologists understand a reasonable amount of shopping behaviour, most of those studies have been conducted in "real world" brick and mortar stores. That kind of research has enabled retailers to design shops that encourage more buying.
Quantcast and Basis Research will exclusively unveil results from a recently completed global research study which measured the role that brands, advertising and other touchpoints play in shaping purchase decisions across 8 product categories. This longitudinal study followed 2257 consumers in the US, UK, Australia, France, Germany and Italy, using digital diaries during a 4-week period before a purchase. This innovative methodology allowed the capturing of in-the-moment interactions, brand touchpoints, consumer behaviour and sentiment before and after a purchase. This research will provide media buyers and sellers with a new perspective on consumer behaviour as it relates to purchasing, the various decision pathways that consumers follow in making their brand choices, and the major points of influence along the way. Laurie and Rune will uncover the findings for the first time in this session.