The cyberspace and the development of new technologies, especially intelligent systems using artificial intelligence, present enormous challenges to computer professionals, data scientists, managers and policy makers. There is a need to address professional responsibility, ethical, legal, societal, and policy issues. This paper presents problems and issues relevant to computer professionals and decision makers and suggests a curriculum for a course on ethics, law and policy. Such a course will create awareness of the ethics issues involved in building and using software and artificial intelligence.
Both the ethics of autonomous systems and the problems of their technical implementation have by now been studied in some detail. Less attention has been given to the areas in which these two separate concerns meet. This paper, written by both philosophers and engineers of autonomous systems, addresses a number of issues in machine ethics that are located at precisely the intersection between ethics and engineering. We first discuss the main challenges which, in our view, machine ethics posses to moral philosophy. We them consider different approaches towards the conceptual design of autonomous systems and their implications on the ethics implementation in such systems. Then we examine problematic areas regarding the specification and verification of ethical behavior in autonomous systems, particularly with a view towards the requirements of future legislation. We discuss transparency and accountability issues that will be crucial for any future wide deployment of autonomous systems in society. Finally we consider the, often overlooked, possibility of intentional misuse of AI systems and the possible dangers arising out of deliberately unethical design, implementation, and use of autonomous robots.
A remarkable time of human promise has been ushered in by the convergence of the ever-expanding availability of big data, the soaring speed and stretch of cloud computing platforms, and the advancement of increasingly sophisticated machine learning algorithms. Innovations in AI are already leaving a mark on government by improving the provision of essential social goods and services from healthcare, education, and transportation to food supply, energy, and environmental management. These bounties are likely just the start. The prospect that progress in AI will help government to confront some of its most urgent challenges is exciting, but legitimate worries abound. As with any new and rapidly evolving technology, a steep learning curve means that mistakes and miscalculations will be made and that both unanticipated and harmful impacts will occur. This guide, written for department and delivery leads in the UK public sector and adopted by the British Government in its publication, 'Using AI in the Public Sector,' identifies the potential harms caused by AI systems and proposes concrete, operationalisable measures to counteract them. It stresses that public sector organisations can anticipate and prevent these potential harms by stewarding a culture of responsible innovation and by putting in place governance processes that support the design and implementation of ethical, fair, and safe AI systems. It also highlights the need for algorithmically supported outcomes to be interpretable by their users and made understandable to decision subjects in clear, non-technical, and accessible ways. Finally, it builds out a vision of human-centred and context-sensitive implementation that gives a central role to communication, evidence-based reasoning, situational awareness, and moral justifiability.
Artificial intelligence is now being used to make decisions about lives, livelihoods, and interactions in the real world in ways that pose real risks to people. We were all skeptics once. Not that long ago, conventional wisdom held that machine intelligence showed great promise, but it was always just a few years away. Today there is absolute faith that the future has arrived. It's not that surprising with cars that (sometimes and under certain conditions) drive themselves and software that beats humans at games like chess and Go.