Job Description Experience Designer IoT Experiences Team, Intel Corporation, Internet of Things Group IoT Experiences is an eclectic team of user experience architects, designers, and researchers within Intel's Internet of Things Group. We unearth and shed light on the mysteries (and the straight forward stuff) of the human experience in the context of a broad range of market spaces – including homes, buildings, transportation, industrial manufacturing and beyond. We identify and solve important user experience problems ranging from ease-of-use with everyday technology interactions, to tech-enabled aspirational future states of daily life, to empowering our developer community to create the IoT future with Intel. We research, create, test, build and iterate our way to solutions that deliver a great experience. We support and care for each other, our colleagues, and the people we serve with Intel's products.
A common phrase amongst serious Interaction Designers, interstitial anxiety refers to the momentary state of tension a user experiences between an action (clicking a button) and a response (moving to the next page). High latency and load times between action and response can trigger this brief experience of anxiety, during which the user is momentarily left in the dark -- powerless and confused -- caught between seams. If left unaddressed, this anxiety can quickly build up to create a poor user experience that will drive the user away from your product. But clever designers are instead learning how to channel this anxiety, or heightened state of emotion, to their advantage. In the example above, the transition animation between slides helps provide a seamless experience between action and response: the temporary-pause bounce-motion of the modal helps the user to subconsciously adjust for the transition between page states.
Initial impressions of Oninaki, the latest game from Tokyo RPG Factory, creator of ethereal adventures I Am Setsuna and Lost Sphear, are strong. A fascinating world centred around reincarnation and regrets, sombre and elegant music, gorgeous art direction, and promising (though mashy) combat. But though the high-quality trappings remain, the ultimate core of this top-down action RPG is decidedly disappointing. The setup begins decently enough: taciturn protagonist Kagachi is a "veil watcher", able to travel between the worlds of the living and the dead in an instant. Watchers assist lost spirits towards reincarnation by helping them deal with their earthly attachments – or by putting them down when they otherwise turn into shadowy monsters.
Blog Post:Disney Magic is alive and well. Take its MagicBands -- the all-in-one wristband that connects us to our entire Walt Disney World vacation, letting us enter the parks, unlock our hotel rooms, and buy food and merchandise. Even more magical, or so it seems, is how Disney shares surprises personalized just for its visitor, such as an occasional photo of the family on the ride they just finished or awarding fast passes for the day. Those experiences might feel enchanted, but MagicBands actually use artificial intelligence (AI) with data compiled from all its visitors so Disney can provide memorable experiences along every point of our visit. We eat it up, and keep coming back for more.
In 2017, Toyota offered us a glimpse into their version of the future where surprisingly, driving is still fun. Concept-i is the star in the autonomous future where people are still driving. And in the case of Toyota, it's so much fun because they're cruising along with their buddy Yui, an AI personality that helps them navigate, communicate and even contributes in their discussions. Yui is all over the car, controlling every function and even taking the wheel when required to. It's definitely an exciting future where the machine sounds and "feels" like a human, even exhibiting empathetic behavior.