The presence of interesting and compelling characters is an essential component of effective narrative. Well-developed characters have features that enable them to significantly enhance the believability and quality of a story. In this paper, we describe the results of an experiment to evaluate a planning-based narrative generation system that focuses on the generation of stories that express character. The system is designed to automatically produce narratives that show character personality traits through the choices characters make when selecting the means by which they achieve their goals. Results from our study support the hypothesis that an audience presented with stories generated by Mask will attribute personality traits to the story characters that have significant correlation with the computational model of personality used to drive the characters' choices.
If you ever feel like jerks always get the girl, you're not wrong: New Austrian research confirms that women are more interested in dating guys with narcissistic personality traits. But it's the confidence--not narcissism--she's really attracted to, the study suggests. The researchers surveyed people to determine their personality traits, then sent them on a series of speed dates. After each date, the women rated whether or not they wanted to see the guy again. The women were significantly more likely to want to date men who had narcissistic personality traits, like being vain and wanting to be the center of attention, than guys who didn't have those traits.
Chimpanzees are among our closest living relatives, and we share a common ancestor that lived around six to eight million years ago. Now, according to a new study, we have far more in common with chimps than first thought. Researchers have discovered that chimps have unique and stable personalities that develop over time, just like humans. The discovery was made by scientists who revisited wild chimpanzees in Tanzania after more than 40 years to find out how their personalities had changed. Chimpanzees are among our closest living relatives, sharing a common ancestor with humans a mere six to eight million years ago.
Durupinar, Funda (Oregon Health and Science University and University of Pennsylvania) | Wang, Kuan (University of Pennsylvania) | Nenkova, Ani (University of Pennsylvania) | Badler, Norman (University of Pennsylvania)
A vast body of literature has dealt with the challenges of creating the impression of human appearance and human-like motion in the animation of game characters. In this paper, we further refine these efforts by creating a flexible environment for animating game characters endowed with personality, which is a core descriptor of stable characteristics of human behavior and which is often expressed in human movement. We base our work on the Big Five personality traits, also known as OCEAN (Openness, Conscientiousness, Extroversion, Agreeableness, Neuroticism). Our environment incorporates a procedural mapping from OCEAN personality traits to movement modifiers that alter existing motions in ways compatible with a desired personality. Using Amazon Mechanical Turk, we collected stereotypical personality profiles for 135 nationalities and 100 professions. We integrated these stereotypical personality expectations into an interactive interface in Unity3D. Users can linearly blend the nationality and profession OCEAN parameters and individually adjust them for specific characters or groups. The results are validated using Amazon Mechanical Turk pairwise judgments on character types based on movements.