Spartacus, Scientific Robot Reporter

AAAI Conferences

Spartacus, our 2005 AAAI Mobile Robot Challenge entry, integrated planning and scheduling, sound source localization, tracking and separation, message reading, speech recognition and generation, and autonomous navigation capabilities onboard a custom-made interactive robot. Integration of such a high number of capabilities revealed interesting new issues such as coordinating audio/visual/graphical capabilities, monitoring the impacts of the capabilities in usage by the robot, and inferring the robot's intentions and goals.


Socially Interactive Robots for Real Life Use

AAAI Conferences

Designing interactive mobile robots is a multidisciplinary endeavor that profits from having people interact with robots in different contexts, observing the effects and impacts. To do so, two main issues must be addressed: integrating perceptual and decision-making capabilities in order to interact in meaningful and efficient ways with people, and the ability to move in human settings. This paper describes four robotic platforms demonstrated at the AAAI 2005 Robot Competition, each addressing these issues in their own ways.


Towards a Higher Level of Human-Robot Interaction and Integration

AAAI Conferences

Spartacus, our 2005 AAAI Mobile Robot Challenge entry, integrated planning and scheduling, sound source localization, tracking and separation, message reading, speech recognition and generation, and autonomous navigation capabilities onboard a custommade interactive robot. Integration of such a high number of capabilities revealed interesting new issues such as coordinating audio/visual/graphical capabilities, monitoring the impacts of the capabilities in usage by the robot, and inferring the robot's intentions and goals. Our 2006 entry will be used to address these issues, to add new capabilities to the robot and to improve our software and computational architectures, with the objective of increasing, evaluating and improving our understanding of human-robot interaction and integration with an autonomous mobile platform.


A Brochette of Socially Interactive Robots

AAAI Conferences

The design of interactive mobile robots is a multidisciplinary endeavor that profits from putting robots with people and studying their effects and impacts. To do so, two main issues must be addressed: giving robots capabilities in order to interact in meaningful and efficient ways with people, and the ability to move in human settings. This paper briefly describes four robotic platforms that are going to be demonstrated at the AAAI 2005 Robot Competition.


DIARC: A Testbed for Natural Human-Robot Interaction

AAAI Conferences

DIARC, a distributed integrated affect, reflection, cognition architecture for robots, provides many features that are critical to successful natural human-robot interaction. As such, DIARC is an ideal platform for experimentation in HRI. In this paper we describe the architecture and and its implementation in ADE, paying particular attention to its interaction capabilities and features that allow robust operation. These features are evaluated in the context of the 2006 AAAI Robot Competition.