A polygonal mesh representation provides an efficient approximation for 3D shapes. It explicitly captures both shape surface and topology, and leverages non-uniformity to represent large flat regions as well as sharp, intricate features. This non-uniformity and irregularity, however, inhibits mesh analysis efforts using neural networks that combine convolution and pooling operations. In this paper, we utilize the unique properties of the mesh for a direct analysis of 3D shapes using MeshCNN, a convolutional neural network designed specifically for triangular meshes. Analogous to classic CNNs, MeshCNN combines specialized convolution and pooling layers that operate on the mesh edges, by leveraging their intrinsic geodesic connections. Convolutions are applied on edges and the four edges of their incident triangles, and pooling is applied via an edge collapse operation that retains surface topology, thereby, generating new mesh connectivity for the subsequent convolutions. MeshCNN learns which edges to collapse, thus forming a task-driven process where the network exposes and expands the important features while discarding the redundant ones. We demonstrate the effectiveness of our task-driven pooling on various learning tasks applied to 3D meshes.
Generative models for 3D geometric data arise in many important applications in 3D computer vision and graphics. In this paper, we focus on 3D deformable shapes that share a common topological structure, such as human faces and bodies. Morphable Models were among the first attempts to create compact representations for such shapes; despite their effectiveness and simplicity, such models have limited representation power due to their linear formulation. Recently, non-linear learnable methods have been proposed, although most of them resort to intermediate representations, such as 3D grids of voxels or 2D views. In this paper, we introduce a convolutional mesh autoencoder and a GAN architecture based on the spiral convolutional operator, acting directly on the mesh and leveraging its underlying geometric structure. We provide an analysis of our convolution operator and demonstrate state-of-the-art results on 3D shape datasets compared to the linear Morphable Model and the recently proposed COMA model.
Convolutional neural networks have achieved extraordinary results in many computer vision and pattern recognition applications; however, their adoption in the computer graphics and geometry processing communities is limited due to the non-Euclidean structure of their data. In this paper, we propose Anisotropic Convolutional Neural Network (ACNN), a generalization of classical CNNs to non-Euclidean domains, where classical convolutions are replaced by projections over a set of oriented anisotropic diffusion kernels. We use ACNNs to effectively learn intrinsic dense correspondences between deformable shapes, a fundamental problem in geometry processing, arising in a wide variety of applications. We tested ACNNs performance in very challenging settings, achieving state-of-the-art results on some of the most difficult recent correspondence benchmarks.
We introduce a method to design lightweight shell objects that are structurally robust under the external forces they may experience during use. Given an input 3D model and a general description of the external forces, our algorithm generates a structurally-sound minimum weight shell object. Our approach works by altering the local shell thickness repeatedly based on the stresses that develop inside the object. A key issue in shell design is that large thickness values might result in self-intersections on the inner boundary creating a significant computational challenge during optimization. To address this, we propose a shape parametrization based on the solution to the Laplace's equation that guarantees smooth and intersection-free shell boundaries. Combined with our gradient-free optimization algorithm, our method provides a practical solution to the structural design of hollow objects with a single inner cavity. We demonstrate our method on a variety of problems with arbitrary 3D models under complex force configurations and validate its performance with physical experiments.
The fundamental 3D objects in molecular biology and computational biochemistry are large molecules with several hundreds to thousands of atoms. Various applications require access to the 3D structure of the molecules, as it is provided for proteins by the Brookhaven Protein Data Bank (PDB) (Bernstein et al. 1977). Up to now, the PDB contains 3,000 proteins, enzymes, and viruses (PDB 1994). For each entry, along with information on the chemical structure of the protein, the 3D coordinates of its atoms are stored in a text file. In the last years, a new topic has been emerging in the area of protein engineering: the prediction of molecular interaction, called the docking problem. Several methods has been suggested to meet the one-to-one docking problem 1. This research was funded by the German Ministry for Research and Technology (BMFT) under grant no.