There is a growing need for scalable semantic web repositories which support inference and provide efficient queries. There is also a growing interest in representing uncertain knowledge in semantic web datasets and ontologies. In this paper, I present a bit vector schema specifically designed for RDF (Resource Description Framework) datasets. I propose a system for materializing and storing inferred knowledge using this schema. I show experimental results that demonstrate that this solution simplifies inference queries and drastically improves results. I also propose and describe a solution for materializing and persisting uncertain information and probabilities. Thresholds and bit vectors are used to provide efficient query access to this uncertain knowledge. My goal is to provide a semantic web repository that supports knowledge inference, uncertainty reasoning, and Bayesian networks, without sacrificing performance or scalability.
Models for collecting and aggregating categorical data on crowdsourcing platforms typically fall into two broad categories: those assuming agents honest and consistent but with heterogeneous error rates, and those assuming agents strategic and seek to maximize their expected reward. The former often leads to tractable aggregation of elicited data, while the latter usually focuses on optimal elicitation and does not consider aggregation. In this paper, we develop a Bayesian model, wherein agents have differing quality of information, but also respond to incentives. Our model generalizes both categories and enables the joint exploration of optimal elicitation and aggregation. This model enables our exploration, both analytically and experimentally, of optimal aggregation of categorical data and optimal multiple-choice interface design.
This paper discusses a target tracking problem in which no dynamic mathematical model is explicitly assumed. A nonlinear filter based on the fuzzy If-then rules is developed. A comparison with a Kalman filter is made, and empirical results show that the performance of the fuzzy filter is better. Intensive simulations suggest that theoretical justification of the empirical results is possible.
Incentive mechanisms for crowdsourcing are designed to incentivize financially self-interested workers to generate and report high-quality labels. Existing mechanisms are often developed as one-shot static solutions, assuming a certain level of knowledge about worker models (expertise levels, costs for exerting efforts, etc.). In this paper, we propose a novel inference aided reinforcement mechanism that acquires data sequentially and requires no such prior assumptions. Specifically, we first design a Gibbs sampling augmented Bayesian inference algorithm to estimate workers' labeling strategies from the collected labels at each step. Then we propose a reinforcement incentive learning (RIL) method, building on top of the above estimates, to uncover how workers respond to different payments.
Many aspects of the design of efficient crowdsourcing processes, such as defining workers bonuses, fair prices and time limits of the tasks, involve knowledge of the likely duration of the task at hand. In this work we introduce a new timesensitive Bayesian aggregation method that simultaneously estimates a tasks duration and obtains reliable aggregations of crowdsourced judgments. Our method, called BCCTime, uses latent variables to represent the uncertainty about the workers completion time, the tasks duration and the workers accuracy. To relate the quality of a judgment to the time a worker spends on a task, our model assumes that each task is completed within a latent time window within which all workers with a propensity to genuinely attempt the labelling task (i.e., no spammers) are expected to submit their judgments. In contrast, workers with a lower propensity to valid labelling, such as spammers, bots or lazy labellers, are assumed to perform tasks considerably faster or slower than the time required by normal workers. Specifically, we use efficient message-passing Bayesian inference to learn approximate posterior probabilities of (i) the confusion matrix of each worker, (ii) the propensity to valid labelling of each worker, (iii) the unbiased duration of each task and (iv) the true label of each task. Using two real- world public datasets for entity linking tasks, we show that BCCTime produces up to 11% more accurate classifications and up to 100% more informative estimates of a tasks duration compared to stateoftheart methods.