A Topic Model for Melodic Sequences

arXiv.org Machine Learning

We examine the problem of learning a probabilistic model for melody directly from musical sequences belonging to the same genre. This is a challenging task as one needs to capture not only the rich temporal structure evident in music, but also the complex statistical dependencies among different music components. To address this problem we introduce the Variable-gram Topic Model, which couples the latent topic formalism with a systematic model for contextual information. We evaluate the model on next-step prediction. Additionally, we present a novel way of model evaluation, where we directly compare model samples with data sequences using the Maximum Mean Discrepancy of string kernels, to assess how close is the model distribution to the data distribution. We show that the model has the highest performance under both evaluation measures when compared to LDA, the Topic Bigram and related non-topic models.


Modeling Temporal Dependencies in High-Dimensional Sequences: Application to Polyphonic Music Generation and Transcription

arXiv.org Machine Learning

We investigate the problem of modeling symbolic sequences of polyphonic music in a completely general piano-roll representation. We introduce a probabilistic model based on distribution estimators conditioned on a recurrent neural network that is able to discover temporal dependencies in high-dimensional sequences. Our approach outperforms many traditional models of polyphonic music on a variety of realistic datasets. We show how our musical language model can serve as a symbolic prior to improve the accuracy of polyphonic transcription.


Explicitly Conditioned Melody Generation: A Case Study with Interdependent RNNs

arXiv.org Artificial Intelligence

Deep generative models for symbolic music are typically designed to model temporal dependencies in music so as to predict the next musical event given previous events. In many cases, such models are expected to learn abstract concepts such as harmony, meter, and rhythm from raw musical data without any additional information. In this study, we investigate the effects of explicitly conditioning deep generative models with musically relevant information. Specifically, we study the effects of four different conditioning inputs on the performance of a recurrent monophonic melody generation model. Several combinations of these conditioning inputs are used to train different model variants which are then evaluated using three objective evaluation paradigms across two genres of music. The results indicate musically relevant conditioning significantly improves learning and performance, and reveal how this information affects learning of musical features related to pitch and rhythm. An informal subjective evaluation suggests a corresponding improvement in the aesthetic quality of generations.


Conditioning Deep Generative Raw Audio Models for Structured Automatic Music

arXiv.org Machine Learning

Existing automatic music generation approaches that feature deep learning can be broadly classified into two types: raw audio models and symbolic models. Symbolic models, which train and generate at the note level, are currently the more prevalent approach; these models can capture long-range dependencies of melodic structure, but fail to grasp the nuances and richness of raw audio generations. Raw audio models, such as DeepMind's WaveNet, train directly on sampled audio waveforms, allowing them to produce realistic-sounding, albeit unstructured music. In this paper, we propose an automatic music generation methodology combining both of these approaches to create structured, realistic-sounding compositions. We consider a Long Short Term Memory network to learn the melodic structure of different styles of music, and then use the unique symbolic generations from this model as a conditioning input to a WaveNet-based raw audio generator, creating a model for automatic, novel music. We then evaluate this approach by showcasing results of this work.


Imposing higher-level Structure in Polyphonic Music Generation using Convolutional Restricted Boltzmann Machines and Constraints

arXiv.org Artificial Intelligence

We introduce a method for imposing higher-level structure on generated, polyphonic music. A Convolutional Restricted Boltzmann Machine (C-RBM) as a generative model is combined with gradient descent constraint optimization to provide further control over the generation process. Among other things, this allows for the use of a "template" piece, from which some structural properties can be extracted, and transferred as constraints to newly generated material. The sampling process is guided with Simulated Annealing in order to avoid local optima, and find solutions that both satisfy the constraints, and are relatively stable with respect to the C-RBM. Results show that with this approach it is possible to control the higher level self-similarity structure, the meter, as well as tonal properties of the resulting musical piece while preserving its local musical coherence.