Collaborating Authors

Simplified Belief-Dependent Reward MCTS Planning with Guaranteed Tree Consistency Artificial Intelligence

Partially Observable Markov Decision Processes (POMDPs) are notoriously hard to solve. Most advanced state-of-the-art online solvers leverage ideas of Monte Carlo Tree Search (MCTS). These solvers rapidly converge to the most promising branches of the belief tree, avoiding the suboptimal sections. Most of these algorithms are designed to utilize straightforward access to the state reward and assume the belief-dependent reward is nothing but expectation over the state reward. Thus, they are inapplicable to a more general and essential setting of belief-dependent rewards. One example of such reward is differential entropy approximated using a set of weighted particles of the belief. Such an information-theoretic reward introduces a significant computational burden. In this paper, we embed the paradigm of simplification into the MCTS algorithm. In particular, we present Simplified Information-Theoretic Particle Filter Tree (SITH-PFT), a novel variant to the MCTS algorithm that considers information-theoretic rewards but avoids the need to calculate them completely. We replace the costly calculation of information-theoretic rewards with adaptive upper and lower bounds. These bounds are easy to calculate and tightened only by the demand of our algorithm. Crucially, we guarantee precisely the same belief tree and solution that would be obtained by MCTS, which explicitly calculates the original information-theoretic rewards. Our approach is general; namely, any converging to the reward bounds can be easily plugged-in to achieve substantial speedup without any loss in performance.

Probabilistic Loss and its Online Characterization for Simplified Decision Making Under Uncertainty Artificial Intelligence

It is a long-standing objective to ease the computation burden incurred by the decision making process. Identification of this mechanism's sensitivity to simplification has tremendous ramifications. Yet, algorithms for decision making under uncertainty usually lean on approximations or heuristics without quantifying their effect. Therefore, challenging scenarios could severely impair the performance of such methods. In this paper, we extend the decision making mechanism to the whole by removing standard approximations and considering all previously suppressed stochastic sources of variability. On top of this extension, our key contribution is a novel framework to simplify decision making while assessing and controlling online the simplification's impact. Furthermore, we present novel stochastic bounds on the return and characterize online the effect of simplification using this framework on a particular simplification technique - reducing the number of samples in belief representation for planning. Finally, we verify the advantages of our approach through extensive simulations.

DESPOT: Online POMDP Planning with Regularization

Neural Information Processing Systems

POMDPs provide a principled framework for planning under uncertainty, but are computationally intractable, due to the “curse of dimensionality” and the “curse of history”. This paper presents an online lookahead search algorithm that alleviates these difficulties by limiting the search to a set of sampled scenarios. The execution of all policies on the sampled scenarios is summarized using a Determinized Sparse Partially Observable Tree (DESPOT), which is a sparsely sampled belief tree. Our algorithm, named Regularized DESPOT (R-DESPOT), searches the DESPOT for a policy that optimally balances the size of the policy and the accuracy on its value estimate obtained through sampling. We give an output-sensitive performance bound for all policies derived from the DESPOT, and show that R-DESPOT works well if a small optimal policy exists. We also give an anytime approximation to R-DESPOT. Experiments show strong results, compared with two of the fastest online POMDP algorithms.

Efficient Decision Making and Belief Space Planning using Sparse Approximations Artificial Intelligence

In this work, we introduce a new approach for the efficient solution of autonomous decision and planning problems, with a special focus on decision making under uncertainty and belief space planning (BSP) in high-dimensional state spaces. Usually, to solve the decision problem, we identify the optimal action, according to some objective function. Instead, we claim that we can sometimes generate and solve an analogous yet simplified decision problem, which can be solved more efficiently. Furthermore, a wise simplification method can lead to the same action selection, or one for which the maximal loss can be guaranteed. This simplification is separated from the state inference, and does not compromise its accuracy, as the selected action would finally be applied on the original state. At first, we develop the concept for general decision problems, and provide a theoretical framework of definitions to allow a coherent discussion. We then practically apply these ideas to BSP problems, in which the problem is simplified by considering a sparse approximation of the initial belief. The scalable sparsification algorithm we provide is able to yield solutions which are guaranteed to be consistent with the original problem. We demonstrate the benefits of the approach in the solution of a highly realistic active-SLAM problem, and manage to significantly reduce computation time, with practically no loss in the quality of solution. This rigorous and fundamental work is conceptually novel, and holds numerous possible extensions.

A POMDP Extension with Belief-dependent Rewards

Neural Information Processing Systems

Partially Observable Markov Decision Processes (POMDPs) model sequential decision-making problems under uncertainty and partial observability. Unfortunately, some problems cannot be modeled with state-dependent reward functions, e.g., problems whose objective explicitly implies reducing the uncertainty on the state. To that end, we introduce rho-POMDPs, an extension of POMDPs where the reward function rho depends on the belief state. We show that, under the common assumption that rho is convex, the value function is also convex, what makes it possible to (1) approximate rho arbitrarily well with a piecewise linear and convex (PWLC) function, and (2) use state-of-the-art exact or approximate solving algorithms with limited changes.