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End-to-end Recurrent Multi-Object Tracking and Trajectory Prediction with Relational Reasoning

arXiv.org Artificial Intelligence

The majority of contemporary object-tracking approaches used in autonomous vehicles do not model interactions between objects. This contrasts with the fact that objects' paths are not independent: a cyclist might abruptly deviate from a previously planned trajectory in order to avoid colliding with a car. Building upon HART, a neural, class-agnostic single-object tracker, we introduce a multi-object tracking method MOHART capable of relational reasoning. Importantly, the entire system, including the understanding of interactions and relations between objects, is class-agnostic and learned simultaneously in an end-to-end fashion. We find that the addition of relational-reasoning capabilities to HART leads to consistent performance gains in tracking as well as future trajectory prediction on several real-world datasets (MOTChallenge, UA-DETRAC, and Stanford Drone dataset), particularly in the presence of ego-motion, occlusions, crowded scenes, and faulty sensor inputs. Finally, based on controlled simulations, we propose that a comparison of MOHART and HART may be used as a novel way to measure the degree to which the objects in a video depend upon each other as they move together through time.


Interaction-aware Multi-agent Tracking and Probabilistic Behavior Prediction via Adversarial Learning

arXiv.org Artificial Intelligence

In order to enable high-quality decision making and motion planning of intelligent systems such as robotics and autonomous vehicles, accurate probabilistic predictions for surrounding interactive objects is a crucial prerequisite. Although many research studies have been devoted to making predictions on a single entity, it remains an open challenge to forecast future behaviors for multiple interactive agents simultaneously. In this work, we take advantage of the Generative Adversarial Network (GAN) due to its capability of distribution learning and propose a generic multi-agent probabilistic prediction and tracking framework which takes the interactions among multiple entities into account, in which all the entities are treated as a whole. However, since GAN is very hard to train, we make an empirical research and present the relationship between training performance and hyperparameter values with a numerical case study. The results imply that the proposed model can capture both the mean, variance and multi-modalities of the groundtruth distribution. Moreover, we apply the proposed approach to a real-world task of vehicle behavior prediction to demonstrate its effectiveness and accuracy. The results illustrate that the proposed model trained by adversarial learning can achieve a better prediction performance than other state-of-the-art models trained by traditional supervised learning which maximizes the data likelihood. The well-trained model can also be utilized as an implicit proposal distribution for particle filtered based Bayesian state estimation.


Grouping-Based Low-Rank Trajectory Completion and 3D Reconstruction

Neural Information Processing Systems

Extracting 3D shape of deforming objects in monocular videos, a task known as non-rigid structure-from-motion (NRSfM), has so far been studied only on synthetic datasets and controlled environments. Typically, the objects to reconstruct are pre-segmented, they exhibit limited rotations and occlusions, or full-length trajectories are assumed. In order to integrate NRSfM into current video analysis pipelines, one needs to consider as input realistic -thus incomplete- tracking, and perform spatio-temporal grouping to segment the objects from their surroundings. Furthermore, NRSfM needs to be robust to noise in both segmentation and tracking, e.g., drifting, segmentation leaking'', optical flow bleeding'' etc. In this paper, we make a first attempt towards this goal, and propose a method that combines dense optical flow tracking, motion trajectory clustering and NRSfM for 3D reconstruction of objects in videos.


Online Multi-Target Tracking Using Recurrent Neural Networks

AAAI Conferences

We present a novel approach to online multi-target tracking based on recurrent neural networks (RNNs). Tracking multiple objects in real-world scenes involves many challenges, including a) an a-priori unknown and time-varying number of targets, b) a continuous state estimation of all present targets, and c) a discrete combinatorial problem of data association. Most previous methods involve complex models that require tedious tuning of parameters. Here, we propose for the first time, an end-to-end learning approach for online multi-target tracking. Existing deep learning methods are not designed for the above challenges and cannot be trivially applied to the task. Our solution addresses all of the above points in a principled way. Experiments on both synthetic and real data show promising results obtained at ~300 Hz on a standard CPU, and pave the way towards future research in this direction.


Deep Attentive Tracking via Reciprocative Learning

Neural Information Processing Systems

Visual attention, derived from cognitive neuroscience, facilitates human perception on the most pertinent subset of the sensory data. Recently, significant efforts have been made to exploit attention schemes to advance computer vision systems. For visual tracking, it is often challenging to track target objects undergoing large appearance changes. Attention maps facilitate visual tracking by selectively paying attention to temporal robust features. Existing tracking-by-detection approaches mainly use additional attention modules to generate feature weights as the classifiers are not equipped with such mechanisms.