Developed back in the 50s by Rosenblatt and colleagues, this extremely simple algorithm can be viewed as the foundation for some of the most successful classifiers today, including suport vector machines and logistic regression, solved using stochastic gradient descent. The convergence proof for the Perceptron algorithm is one of the most elegant pieces of math I've seen in ML. Most useful: Boosting, especially boosted decision trees. This intuitive approach allows you to build highly accurate ML models, by combining many simple ones. Boosting is one of the most practical methods in ML, it's widely used in industry, can handle a wide variety of data types, and can be implemented at scale.

Modern deep neural network models suffer from adversarial examples, i.e. confidently misclassified points in the input space. It has been shown that Bayesian neural networks are a promising approach for detecting adversarial points, but careful analysis is problematic due to the complexity of these models. Recently Gilmer et al. (2018) introduced adversarial spheres, a toy set-up that simplifies both practical and theoretical analysis of the problem. In this work, we use the adversarial sphere set-up to understand the properties of approximate Bayesian inference methods for a linear model in a noiseless setting. We compare predictions of Bayesian and non-Bayesian methods, showcasing the advantages of the former, although revealing open challenges for deep learning applications.

Tran, Truyen, Phung, Dinh, Venkatesh, Svetha, Bui, Hung H.

Deep architecture such as hierarchical semi-Markov models is an important class of models for nested sequential data. Current exact inference schemes either cost cubic time in sequence length, or exponential time in model depth. These costs are prohibitive for large-scale problems with arbitrary length and depth. In this contribution, we propose a new approximation technique that may have the potential to achieve sub-cubic time complexity in length and linear time depth, at the cost of some loss of quality. The idea is based on two well-known methods: Gibbs sampling and Rao-Blackwellisation. We provide some simulation-based evaluation of the quality of the RGBS with respect to run time and sequence length.

Montufar, Guido, Morton, Jason

We describe discrete restricted Boltzmann machines: probabilistic graphical models with bipartite interactions between visible and hidden discrete variables. Examples are binary restricted Boltzmann machines and discrete naive Bayes models. We detail the inference functions and distributed representations arising in these models in terms of configurations of projected products of simplices and normal fans of products of simplices. We bound the number of hidden variables, depending on the cardinalities of their state spaces, for which these models can approximate any probability distribution on their visible states to any given accuracy. In addition, we use algebraic methods and coding theory to compute their dimension.