This paper describes an effort to measure the effectiveness of tutor help in an intelligent tutoring system. Although conventional pre-and post-test experiments can determine whether tutor help is effective, they are expensive to conduct. Furthermore, pre-and post-test experiments often do not model student knowledge explicitly and thus are ignoring a source of information: students often request help about words they do not know. Therefore, we construct a dynamic Bayes net (which we call the Help model) that models tutor help and student knowledge in one coherent framework. The Help model distinguishes two different effects of help: scaffolding immediate performance vs. teaching persistent knowledge that improves long term performance. We train the Help model to fit student performance data gathered from usage of the Reading Tutor (Mostow & Aist, 2001). The parameters of the trained model suggest that students benefit from both the scaffolding and teaching effects of help. That is, students are more likely to perform correctly on the current attempt and learn persistent knowledge if tutor help is provided. Thus, our framework is able to distinguish two types of influence that tutor help has on the student, and can determine whether help helps learning without an explicit controlled study.
A standard introduction to online learning might place Online Gradient Descent at its center and then proceed to develop generalizations and extensions like Online Mirror Descent and second-order methods. Here we explore the alternative approach of putting exponential weights (EW) first. We show that many standard methods and their regret bounds then follow as a special case by plugging in suitable surrogate losses and playing the EW posterior mean. For instance, we easily recover Online Gradient Descent by using EW with a Gaussian prior on linearized losses, and, more generally, all instances of Online Mirror Descent based on regular Bregman divergences also correspond to EW with a prior that depends on the mirror map. Furthermore, appropriate quadratic surrogate losses naturally give rise to Online Gradient Descent for strongly convex losses and to Online Newton Step. We further interpret several recent adaptive methods (iProd, Squint, and a variation of Coin Betting for experts) as a series of closely related reductions to exp-concave surrogate losses that are then handled by Exponential Weights. Finally, a benefit of our EW interpretation is that it opens up the possibility of sampling from the EW posterior distribution instead of playing the mean. As already observed by Bubeck and Eldan, this recovers the best-known rate in Online Bandit Linear Optimization.
The challenges of effective health risk communication are well known. This paper provides pointers to the health communication literature that discuss these problems. Tailoring printed information, visual displays, and interactive multimedia have been proposed in the health communication literature as promising approaches. On-line risk communication applications are increasing on the internet. However, potential effectiveness of applications using conventional computer technology is limited. We propose that use of artificial intelligence, building upon research in Intelligent Tutoring Systems, might be able to overcome these limitations.
Modeling player engagement is a key challenge in games. However, the gameplay signatures of engaged players can be highly context-sensitive, varying based on where the game is used or what population of players is using it. Traditionally, models of player engagement are investigated in a particular context, and it is unclear how effectively these models generalize to other settings and populations. In this work, we investigate a Bayesian hierarchical linear model for multi-task learning to devise a model of player engagement from a pair of datasets that were gathered in two complementary contexts: a Classroom Study with middle school students and a Laboratory Study with undergraduate students. Both groups of players used similar versions of Crystal Island, an educational interactive narrative game for science learning. Results indicate that the Bayesian hierarchical model outperforms both pooled and context-specific models in cross-validation measures of predicting player motivation from in-game behaviors, particularly for the smaller Classroom Study group. Further, we find that the posterior distributions of model parameters indicate that the coefficient for a measure of gameplay performance significantly differs between groups. Drawing upon their capacity to share information across groups, hierarchical Bayesian methods provide an effective approach for modeling player engagement with data from similar, but different, contexts.
We present PROPS, a lightweight transfer learning mechanism for sequential data. PROPS learns probabilistic perturbations around the predictions of one or more arbitrarily complex, pre-trained black box models (such as recurrent neural networks). The technique pins the black-box prediction functions to "source nodes" of a hidden Markov model (HMM), and uses the remaining nodes as "perturbation nodes" for learning customized perturbations around those predictions. In this paper, we describe the PROPS model, provide an algorithm for online learning of its parameters, and demonstrate the consistency of this estimation. We also explore the utility of PROPS in the context of personalized language modeling. In particular, we construct a baseline language model by training a LSTM on the entire Wikipedia corpus of 2.5 million articles (around 6.6 billion words), and then use PROPS to provide lightweight customization into a personalized language model of President Donald J. Trump's tweeting. We achieved good customization after only 2,000 additional words, and find that the PROPS model, being fully probabilistic, provides insight into when President Trump's speech departs from generic patterns in the Wikipedia corpus. Python code (for both the PROPS training algorithm as well as experiment reproducibility) is available at https://github.com/cylance/perturbed-sequence-model.