The recent advances of Augmented Reality (AR) in healthcare have shown that technology is a significant part of the current healthcare system. In recent days, augmented reality has proposed numerous smart applications in healthcare domain including wearable access, telemedicine, remote surgery, diagnosis of medical reports, emergency medicine, etc. The aim of the developed augmented healthcare application is to improve patient care, increase efficiency, and decrease costs. This article puts on an effort to review the advances in AR-based healthcare technologies and goes to peek into the strategies that are being taken to further this branch of technology. This article explores the important services of augmented-based healthcare solutions and throws light on recently invented ones as well as their respective platforms. It also addresses concurrent concerns and their relevant future challenges. In addition, this paper analyzes distinct AR security and privacy including security requirements and attack terminologies. Furthermore, this paper proposes a security model to minimize security risks. Augmented reality advantages in healthcare, especially for operating surgery, emergency diagnosis, and medical training is being demonstrated here thorough proper analysis. To say the least, the article illustrates a complete overview of augmented reality technology in the modern healthcare sector by demonstrating its impacts, advancements, current vulnerabilities; future challenges, and concludes with recommendations to a new direction for further research.
Augmented and Mixed Reality are emerging as likely successors to the mobile internet. However, many technical challenges remain. One of the key requirements of these systems is the ability to create a continuity between physical and virtual worlds, with the user's visual perception as the primary interface medium. Building this continuity requires the system to develop a visual understanding of the physical world. While there has been significant recent progress in computer vision and AI techniques such as image classification and object detection, success in these areas has not yet led to the visual perception required for these critical MR and AR applications. A significant issue is that current evaluation criteria are insufficient for these applications. To motivate and evaluate progress in this emerging area, there is a need for new metrics. In this paper we outline limitations of current evaluation criteria and propose new criteria.
Conventional methods for visual assessment of civil infrastructures have certain limitations, such as subjectivity of the collected data, long inspection time, and high cost of labor. Although some new technologies i.e. robotic techniques that are currently in practice can collect objective, quantified data, the inspectors own expertise is still critical in many instances since these technologies are not designed to work interactively with human inspector. This study aims to create a smart, human centered method that offers significant contributions to infrastructure inspection, maintenance, management practice, and safety for the bridge owners. By developing a smart Mixed Reality framework, which can be integrated into a wearable holographic headset device, a bridge inspector, for example, can automatically analyze a certain defect such as a crack that he or she sees on an element, display its dimension information in real-time along with the condition state. Such systems can potentially decrease the time and cost of infrastructure inspections by accelerating essential tasks of the inspector such as defect measurement, condition assessment and data processing to management systems. The human centered artificial intelligence will help the inspector collect more quantified and objective data while incorporating inspectors professional judgement. This study explains in detail the described system and related methodologies of implementing attention guided semi supervised deep learning into mixed reality technology, which interacts with the human inspector during assessment. Thereby, the inspector and the AI will collaborate or communicate for improved visual inspection.
When a hardware-related system disruption like an outage due to hard drive failure happens, the path to recovery includes checking hardware support information, describing the problem to a support representative, waiting for a field technician to arrive, hoping the technician can resolve the issue in a timely manner. Our team of researchers recently published paper "Fine-Grained Visual Recognition in Mobile Augmented Reality for Technical Support," in IEEE ISMAR 2020[1, 2], which outlines an augmented reality (AR) solution that our colleagues in IBM Technology Support Services (TSS) use to increase the rate of first-time fixes and reduce the mean time to recovery from a hardware disruption. "The most recent industry surveys have shown that the average enterprise estimates that there is an impact of approximately $8,851 for every minute of unplanned downtime in their primary computing environment." By displaying guidance over the physical environment, augmented reality support uses visual guidance to drastically reduce the effort needed to relay instructions, the number of errors and even the time required to look up service information. Technical support service providers typically maintain tens of thousands of products in order to meet the needs of their clients.
This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement in Artificial Intelligence (AI) and Computer Graphics affect the quality of VCP environments. We categorize different methods in the literature based on their applications and methodology and compare various groups and strategies based on their applications, contributions, and limitations. We also have a brief discussion about the approaches that other forms of human representation, rather than digital human avatars, have been utilized in VCP environments. Our goal is to fill the gap in the research domain where there is a lack of literature review investigating different approaches for creating avatar-based VCP environments. We hope this study will be useful for future research involving human representation in VCP or Virtual Reality (VR) environments. To the best of our knowledge, it is the first survey research that investigates avatar-based VCP environments. Specifically, the categorization methodology suggested in this paper for avatar-based methods is new.