In (deep) RL, lots of inductive biases are already built-in. For example, the Markovian assumption of the system dynamics, as well as the architectural design choices from supervised learning (e.g. CNN/ResNet for playing Atari games and AlphaGo Zero). Other inductive biases that I believe (and many RL/AI researchers have argued) should be there include "curiosity" and "representation at object / event level", although successful attempts so far are restricted to symbolic representations, AFAIK.
Feb-7-2018, 16:14:00 GMT