Building Mario Levels with Machine Learning AI and Games


It's been 10 years since the first ever Mario AI Competition, so I return to the world of Super Mario level generation research and catch up one some of the more interesting examples that have arisen in recent years. This video is inspired by the following AI research papers and projects: NOOR SHAKER: It's is supported through and wouldn't be possible wthout the wonderful people who support it on Patreon. You can follow AI and Games (and me) on Facebook, Twitter and Instagram:

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