Kinect, Xbox and Windows 10: Why accessibility matters

ZDNet 

Kinect is either Microsoft's biggest success or biggest failure, depending on how you look at it. Kinect brought voice control to the living room long before Alexa or Google Home. It's also just been cancelled -- at least as a separate product. The problem is perhaps that for gamers, and maybe developers, Kinect games never felt as much like the Star Trek Holodeck as we thought it was going to (not least because living rooms aren't that big outside a few places in the US) and somehow there was never quite the momentum behind it. So what does this mean for other novel ways of interacting with our devices?