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#artificialintelligence 

The perception of what artificial intelligence was capable of began to change when chess grand master and world champion Garry Kasparov lost to Deep Blue, IBM's chess-playing program, in 1997. Significantly more complex, requiring even more strategic thinking, and featuring an intricate interweaving of tactical and strategical components, it posed an even greater challenge to artificial intelligence. With a number of possible moves per turn an order of magnitude greater than chess, any algorithm trying to evaluate all possible future moves was expected to fail. Led by Hiroaki Kitano and Manuela Veloso, the ambitious goal set that year was to have by 2050 a team of humanoid robots able to play a game of football against the world champion team according to FIFA rules, and win.

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