Kognito Uses Video-Game Like Avatars, Simulations To Teach Difficult Health Scenarios

International Business Times 

Thanks to video games, the idea of talking to a virtual character is commonplace. Whether it's the onscreen text of early Super Nintendo titles or the fully rendered characters of the Mass Effect series, people have long been able to understand how these features work. But what if onscreen characters could be used for other applications besides gaming? Kognito is a New York company focused on designing simulations and avatars. These avatars and conversational scenarios are used for applications ranging from medical professional training, helping parents learn how to teach their kids about health and substance issues and veteran care.