Daytona USA: why the best arcade racing game ever just won't go away

The Guardian 

If you were to set foot inside the Heart of Gaming, a densely packed treasure trove of classic and modern arcade games in Croydon, there is one cabinet you'd almost certainly have to queue to play on. Featuring chunkily texture-mapped stock cars, snaking between each other on swooping circuits below an azure blue sky, Daytona USA, is one of the greatest driving games ever made. Released in 1993, and available in a variety of cabinets from basic standing model to full-on deluxe recreation of the player's 41 Hornet car, Sega's masterpiece always pulls a crowd. The game can still be found in public places all over the UK and beyond, while myriad ports have made their way to everything from Dreamcast to PlayStation 3. The reason why this grunting, knockabout NASCAR sim still thrives, and the reason the third new cabinet-based game in the series is now gradually making it to arcades globally, is rather intangible. In a genre where innovation and individuality are arguably stifled by game design conventions, Daytona USA stands out as truly special, even amid Sega's own crowded starting grid of genre-defining racers.

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