Folsom-Kovarik, Jeremiah T. (Soar Technology, Inc.) | Woods, Angela (Soar Technology, Inc.) | Wray, Robert E. (Soar Technology, Inc.)

AAAI Conferences 

Training scenarios, games, and learning environments often use narrative to manipulate motivation, priming, decision context, or other aspects of effective training. Computational representations of scenario narrative are useful for computer planning and real-time tailoring of training content, but typically define how to display narrative in the scenario world. The training rationales and the impacts of narrative on trainees are not typically accessible to the computer. We describe a computational representation that lets instructors explicitly author the training goals and impacts in a narrative.