A key challenge in creating simulated agents is to produce sufficiently realistic behavior. A critical component of such realism is the range of variations in behaviors exhibited by humans. Whether these be'leaps of genius', surprising reactions, specific biases, suboptimal behaviors, or simply errors, these inconsistencies and idiosyncracies are quintessential human qualities. These variations are due to a variety of factors, including varying levels of intelligence and skill, differences in cognitive and decision making styles, personality differences, and differences in specific affective states and moods. Collectively, these factors are termed individual differences.
Jan-11-2006, 08:36:15 GMT