This paper describes design criteria for creating highly embedded, interactive spaces that we call Intelligent Environments (IEs). The motivation for building IEs is bring computation into the real, physical world. The goal is to allow computers to participate in activities that have never previously involved computation and to allow people to interact with computational systems the way they would with other people: via gesture, voice, movement, and context. We describe an existing prototype space, known as the Intelligent Room, which is a research platform for exploring the design of intelligent environments. The Intelligent Room was created to experiment with different forms of natural, multimodai human-computer interaction (HCI) during what is traditionally considered noncomputational activity. It is equipped with numerous computer vision, speech and gesture recognition systems that connect it to what its inhabitants are doing and saying. Our primary concern here is how IEs should be designed and created. Intelligent environments, like traditional multimodal user interfaces, are integrations of methods and systems from a wide array of subdisciplines in the This material is based upon work supported by the Advanced Research Projects Agency of the Department of Defense under contract number F30602--94---C---0204, monitored through Rome Laboratory and Griffiss Air Force Base. Additional support was provided by the Mitsubishi Electronic Research Laboratories.
Jan-11-2006, 10:26:43 GMT