A CASE-BASED MODEL OF CREATIVITY SCOT'[" R. TURNER Department of Computer Science University of California, Los Angeles Los Angeles CA 90024 USA Abstract Creativity - creating new solutions to problems - is an integral part of the problem-solving process. This paper presents a cognitive model of creativity in which a case-based problem-solver is augmented with (1) a creative drive and (2) a set of creativity heuristics. New solutions are discovered by solving a slightly different problem and adapting that solution to the original problem. By repeating this process, a creative problem-solver can discover new solutions that are novel, useful and very different from known solutions. This model has been implemented in a computer program called MINSTREL. MINSTREL has been used for planning and problem-solving, to tell stories, and to invent mechanical devices. 1 Introduction Creativity is an important element of human cognition. We all invent on a daily basis: we fix cars using spare change and bailing wire, invent jokes based on the latest domestic crisis, and make up bedtime stories for our children. The ability to invent original, useful solutions to problems is a fundamental process of human thought. To understand human cognition, we must understand the processes of creativity: the goals that drive people to create and the mechanisms they use to invent novel and useful solutions to their problems. This paper presents a model of creative reasoning as an extension to case-based problem-solving.
Jan-11-2006, 09:16:37 GMT