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Robots debate future of humans at Hong Kong tech show

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Hong Kong (AFP) - It was a spooky sight: two lifelike disembodied robot torsos discussing the pros and cons of humans in front of a nervously tittering audience in Hong Kong Wednesday. While chief scientist Ben Goertzel of Hong Kong-based Hanson Robotics, which invented the machines, sang their praises, the robots seemed more sceptical of their human peers. According to robot mastermind David Hanson, CEO and founder of Hanson Robotics, the machines' onstage repartee was only part scripted and is just a taste of things to come. "This is a kind of character animation that can come to life in our world," Hanson told AFP.


Startup uses AI to create programs from simple screenshots - SiliconANGLE

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A new neural network being built by a Danish startup called UIzard Technologies IVS has created an application that can transform raw designs of graphical user interfaces into actual source code that can be used to build them. It uses cutting-edge machine learning technologies to create a neural network that can generate code automatically when it's fed with screenshots of a GUI. Pix2Code can create GUIs from screenshots with an accuracy of 77 percent, but that will improve as the algorithm learns more, the founder said. Beltramelli has already shared some of the details about his technology on GitHub, and plans to make the full source code for Pix2Code available later this year.


Nvidia's bleeding-edge Volta GPU: 5 things PC gamers need to know

PCWorld

That downright dwarfs Pascal's flagship data center GPU, the Tesla P100, which packs 15 billion transistors and 3,840 CUDA cores running at a slightly faster 1,480MHz maximum clock speed. Nvidia's GeForce GTX 1080 Ti is the most powerful graphics card ever, capable of no-compromises 4K gaming. Like the Radeon Fury series and AMD's imminent Radeon Vega graphics cards, this data center GPU includes high-bandwidth memory technology--16GB of second-gen HBM2, in fact, with peak speeds of 900GB/s. By comparison, plus-sized GPUs found in Radeon's Fury cards and recent high-end GeForce chips clock in at roughly 600mm.


The AI revolution is making game characters move more realistically

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New research, though, is showing how an AI powered by a neural network could revolutionize the way player avatars animate realistically through complicated game environments in real time. "The weights of the neural network represent something like different components that make up a pose, and the input ends up producing something like a weighted sum of these components," Holden explains. While other animation methods can blend different motion capture "scenes" into combined animation for new situations, those methods tend to require storing large databases locally, and they can slow down a system. The system managed to learn how to handle this situation though, Holden said, by combining animations from crouching on flat terrain with those of walking or running over rough terrain.


This neural network could make animations in games a little less awkward

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Researchers from the University of Edinburgh and Method Studios put together a machine learning system that feeds on motion capture clips showing various kinds of movement. Machine learning has been brought to this space before, but as the team shows in the video, the systems produced were pretty rudimentary, showing the wrong type of movement or skipping animations because they weren't sure which to use -- or deciding too strongly for an animation state and producing jittery motion. "Since our method is data-driven, the character doesn't simply play back a jump animation, it adjusts its movements continuously based on the height of the obstacle," the researchers say in a video describing the new method. That could mean less grunt work for animators and more natural-looking movements for characters we play as.


Mattel launches a holographic Barbie that lives in a box

Daily Mail

Mattel has unveiled its 3D Barbie Hello Hologram that lives inside a box and comes to life when a child says the magic words, 'Hello Barbie'. Mattel has unveiled its 3D Barbie Hello Hologram that lives inside a box and comes to life when a child says the magic words, 'Hello Barbie' Mattel unveiled the latest Barbie to its collection. Barbie Hello Hologram is a 2D projection of a 3D animation that lives inside a box about the same size as a'fairly large Bluetooth alarm clock'. Children can command the digital assistant to change clothes, setup reminders, dance to pre-programmed music and ask various questions – among other things.


Motion capture and visual effects bring back Tarkin for 'Rogue One'

Los Angeles Times

Through visual effects wizardry and a live-action performance by actor Guy Henry, the commander of the first Death Star in 1977's "Star Wars," Grand Moff Tarkin, was brought back to the big screen as though the late Peter Cushing was still portraying him. That meant a lot of additional work from Knoll's team but they were assisted by a new advance to motion-capture performance recording used on "Rogue One": infrared lighting and infrared cameras. That was a pressure-filled undertaking because unlike Cushing, generations of moviegoers have a distinct memory of Fisher in the first "Star Wars" film and it was the emotional stamp for the movie's dramatic third act. Knoll notes, "We showed her a version about a month before we finished and she loved it.


EvoWorkshop2003 - EvoMUSART2003

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Can we begin to lay down a foundation for the theoretical analysis of such interactive algorithms, either drawing on mathematical theories of GA behaviour or on psychological theories of human-computer interaction and related topics? How can these ideas be embedded into commercial products, such as electronic music hardware or generative computer graphics systems? Can we begin to lay down a foundation for the theoretical analysis of such interactive algorithms, either drawing on mathematical theories of GA behaviour or on psychological theories of human-computer interaction and related topics? How can these ideas be embedded into commercial products, such as electronic music hardware or generative computer graphics systems?


The director of "Spirited Away" says animation made by artificial intelligence is an "insult to life itself"

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The director of "Spirited Away" says AI animation is an "insult to life itself"

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When shown an animation generated by artificial intelligence, famed animator Hayao Miyazaki was not impressed. If you really want to make creepy stuff you can go ahead and do it. Miyazaki's reaction appears in NHK Special: Hayao Miyazaki -- The One Who Never Ends, a documentary that aired on Japan's NHK on Nov. 13. He was shown the demo by Nobuo Kawakami, a producer-in-training at Studio Ghibli and head of the CGI team at Dwango Artificial Intelligence Laboratory, according to the Tokyo Reporter.