Most of the state-of-the-art computerized game players you may have heard of are specifically built for one type of game. Deep Blue was made to play chess. Polaris was made for poker. However, some computer game players are programmed not with just one game in mind, but to be able to learn how to play many different games including ones it may have never played before. The challenge to the Artificial Intelligence community is to build algorithms that can handle General Game Playing (GGP) such that a computer can learn to play and win in tournaments against other computerized players and even against expert human players.